We’ve polished up the dungeon back-wall graphics. (I’ve got quite a bit more in the works to bring the dungeon up to par with everything else, but it’s a low priority at the moment.)
We’ve also added some additional bits of fu…
All Open Source News
We’ve polished up the dungeon back-wall graphics. (I’ve got quite a bit more in the works to bring the dungeon up to par with everything else, but it’s a low priority at the moment.)
We’ve also added some additional bits of fu…
Frogatto has just gone on sale on the Mac AppStore! (It’s $1 at the time of this writing.) A new feature that comes from this is automatic updates, which we haven’t had before. As a thank-you to our existing community, and because the Mac AppStore is intel-only, and Ryan and I (and others) are still [...]
A quick post about some of the internals of the game that people don’t generally see, but which you’ll care about if you’re interested in making levels for frogatto (which, by the way, we’d love if you did, hint, hint. It’d be awesome if people would make levels and post them to the forums). You [...]
Slashdotted, Reddited, Fireballed, Penny-Arcaded, whatever the term du jour is; someone popular links to your site, and it’s overwhelmed by the bandwidth. Like everyone else, we made the poor assumption that we were somehow immune or it somehow didn’t matter, and then Notch* (one of the minecraft guys) linked to us and we went offline [...]
Continue reading " Keeping a WordPress site from being overwhelmed "
I’ve just finished moving the Frogatto website, svn server, email, forum, etc. to a new server. Hopefully everything went as planned, but if you notice any problems, please let us know. If you had an svn checkout, please check the source page for instructions to switch to the new URL. If you’re that one person [...]
The Legend of Edgar is a 2D platform game with a persistent world. When Edgar’s father fails to return home after venturing out one dark and stormy night, Edgar fears the worst: he has been captured by the evil sorcerer who lives in a fortress beyond …
We’ve added a long-standing omission, somewhat bizarre for how simple it is: signs. And yes, you can read the signs with that goofy “not really any real language” lettering on them, in-game. As an aside, as wil shipley has eminently noted, you really want to completely avoid having any text “burned into” your in-game images, [...]
We just got a really nice review from these guys. Besides feeling great about an overwhelmingly positive review, I definitely found myself agreeing with the guy’s main critique: Frogatto is way too easy for a grizzled platforming veteran. On the other hand, being easy opens us up to a huge world of people who for [...]
“Particle systems” are a common feature in modern videogames; they’re used to simulate a lot of natural effects, such as dust clouds, splashing water, and other effects where little chunks of solid, or puffs of gas are emitted. Wikipedia probably can save me a great deal of typing. Frogatto uses particle systems, albeit with hard-edge [...]
We’ve redone how shadows work, so that shadows blend an even amount in all directions. Also, for interest’s sake, here’s an image of what it looks like when our shadows are blending with just gray, instead of blending with that purple tone. It’s considerably more lifeless; grey would seem like the “safe” choice, but in [...]
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